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Fortnite clears more than $25 million in first 30 days on iOS platform

It makes sense to develop games for iOS.

Epic Games has announced that Fortnite, its free-to-play third-person shooter, has amassed more than $25 million in its first 30 days after being ported to iOS devices, according to research data shared this week.

The game has only been out of its invitation phase since April 1st according to analytics firm Sensor Tower. Average daily spending on in-app purchases is now over $1 million worldwide.


U.S.-based users apparently spent $9.5 million on the game within the first two weeks of April, placing it second only to Netflix’s $12.6 million. That put it above other lucrative apps such as Tinder, Pandora, and YouTube.

The game is projected to reap over $500 million on the iOS platform by the end of 2018, exempting its launch for Android this summer according to Sensor Tower’s projections.

In comparison, Nintendo’s “Super Mario Run” made $56 million in its first year, ordinarily a large amount for any app. Both games pale in comparison to the success of “Pokemon Go” however, which took in some $1.1 billion.

“Fortnite Battle Royale” requires an Internet connection and iOS 11 to play, and is playable on an iPhone 6S, iPhone SE, iPad Mini 4, iPad Pro, iPad Air 2, iPad 2017, and later devices.

Stay tuned for additional details as they become available.

Via AppleInsider and Sensor Tower