Categories
Accessory AirPods AirPods 2 AirPods Max AirPods Pro AirPods Pro 2 Apple Apple Silicon Apps battery Benchmark Bluetooth Desktop Mac Developer Fun Game Hardware iOS iOS 16 iOS 17 iPad iPad Air iPad mini iPad Pro iPadOS iPadOS 16 iPadOS 17 iPhone iPhone iPhone 12 iPhone 13 iPhone 14 iPhone 15 iPhone SE M1 M2 M3 M3 Max M3 Pro M3 Ultra Mac Mac Desktop Mac mini Mac Pro Mac Studio MacBook MacBook Air MacBook Pro macOS Microsoft News Processors retail Software Sonoma Windows wireless

Apple addresses its future role in high-end gaming, highlights recent hardware and software-based improvements

If you’re a fan of gaming on the Mac, you’re going to like this.

Inverse’s Raymond Wong on Thursday published an in-depth overview of Apple’s increasing push towards high-end gaming on the macOS platform. the story includes interviews with Apple marketing managers Gordon Keppel and Leland Martin.

Among the biggest reasons that high-end gaming has improved on the Mac in recent years is the transition from Intel processors to Apple silicon, allowing for improved performance-per-watt. The new M3, M3 Pro, and M3 Max chips for the Mac feature hardware-accelerated ray tracing and mesh shading for improved graphics rendering, which is especially beneficial for high-end AAA games.

“Now, every Mac that ships with Apple silicon can play AAA games pretty fantastically,” said Keppel. “Apple silicon has been transformative of our mainstream systems that got tremendous boosts in graphics with M1, M2, and now with M3.”

Where the iPhone and iPad are concerned, the development process has also been simplified:

“If you look at the Mac lineup just a few years ago, there was a mix of both integrated and discrete GPUs,” said Martin. “That can add complexity when you’re developing games. Because you have multiple different hardware permutations to consider. Today, we’ve effectively eliminated that completely with Apple silicon, creating a unified gaming platform now across iPhone, iPad, and Mac. Once a game is designed for one platform, it’s a straightforward process to bring it to the other two. We’re seeing this play out with games like Resident Evil Village that launched first [on Mac] followed by iPhone and iPad.”

Another new technology built into the M3 chip family is Dynamic Caching, which allows the GPU to allocate memory usage in real-time. Apple has stated that this capability “dramatically increases GPU utilization and performance” for demanding apps and games.

On the software side, macOS Sonoma offers a new Game Mode feature that temporarily prioritizes CPU and GPU performance for gaming. Game Mode also lowers AirPods audio latency, and reduces input latency with popular third-party game controllers by doubling the Bluetooth sampling rate.

Earlier this year, Apple released a new toolkit to the developer community that makes it easier to port Windows games to the Mac. The toolkit provides an emulation environment that allows developers to run their existing, unmodified Windows game on the Mac and quickly evaluate how well the game could run on macOS before writing any code.

“We’ve definitely seen interest from developers and publishers like Kojima Productions and Annapurna Interactive Games on how to take advantage of both parts of the Game Porting Toolkit,” Martin said. “When you download the toolkit, there’s really two parts to it. There’s that emulation environment and that’s helped demonstrate today’s game — you drop in an existing Windows game and see how well it could run on the Mac. The second part is the Metal shader converter and that’s there to help developers convert their tens of thousands of shader code into Metal. And they’ve praised how incredibly useful this is and how it’s saved them a bunch of time in their development timeline.”

Several AAA/high-profile games launched for the Mac this year, including a Resident Evil 4 remake, Resident Evil Village, Stray, and Baldur’s Gate 3. Death Stranding Director’s Cut and Assassin’s Creed Mirage are also expected to launch on the Mac in 2024.

Stay tuned for additional details as they become available.

Via MacRumors and Inverse